I would spend hundreds of hours playing these maps, and even tried making a couple of my own. Thousands of maps would find their way online, exploring the potential of the game engine and providing nearly limitless replay value at no additional cost. Made better, these could be readily shared online through the main interface, making creation and sharing a simple workflow. StarCraft featured a full map editor that provided access to graphical assets, triggers, and everything else needed for players to program and build AAA quality levels. Although I would spend some time playing traditional games as a Protoss main, once I was introduced to the custom map community, there was no going back. I would soon find myself chatting away with thousands of other gamers and embarking on competitive adventures that challenged my skills. That would change quickly once I logged into for my first time. The time was 1998, and before that my perspective of what a video game could be was limited to simple single-player experiences, such as that of Super Mario Bros. Among those moments was my first time playing online multiplayer. There are a few moments in time where gaming had a profound impact on the way I thought of entertainment.
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